Dampfnudel said:
Art produced by the artist Dampfnudel linked to would be deemed "too realistic" (https://www.pixiv.net/member.php?id=25867890)
3D Art of Clementine that I've seen this far is also too realistic.
Wait, why are you referring to yourself in the 3rd person?
Clementine is one of the more confusing examples since the TWD game used an almost cartoonish comic style when compared to stuff like Last of Us which seems more realistic.
Art produced by mantis-x is an example of what is allowed. Basically take a look here: https://booru.allthefallen.moe/posts?ms=1&page=1&tags=3D
I guess I'm wondering if we could find some way to define the key differences between work like AB's and work like MX's in words.
Like we tend to rely on 'know it when you see it' but people have varying degrees of intuition for those comparisons.
if you don´t want to read properly, then it´s not my fault... this topic/thread i linked explained everything...
You did not identify what key phrase on that page you were talking about.
I notice the first post by thatenemy now says "Updated by Dampfnudel about 10 hours ago" so it appears you changed something since I last looked, though I'm not sure what.
"realistic is now allowed" and "can't look like real humans" seem like clear enough ideas, but as pedantic and Clintonesque as this might seem, it really depends on what you mean by "like" because EVERYTHING (even furries) look "like" humans, it's a question of what % of deviation we're referring to.
It's not "photorealistic" or "indistinguishable" (that's be something like >99.99% similar) so do we mean >99.9% or >99% or >90%, for example?
That's not to say I could look at something and actually assign it such a number, I'm just using it to express how there isn't really a discrete way to categorize.
I guess I'm thinking something mathematical like "3D must be drawn anime-style where the width of the eyeball must be at least twice the width of the mouth" or something along those lines establishing what the parameters of "cartoonishness" would be.